Carlos Ramalhão - Game Programming Portfolio

Welcome to my programming portfolio, my name is Carlos Ramalhão.
I'm a Programmer and this is where you can find most of my best work, professional or otherwise, along with details and status of each project. For additional information on each project please click on the respective image,title or 'read more' tag.

Interactive Entertainment Technology

Interactive Entertainment Technology

Game Development, Academic

2009 - 2010 In Progress

A selection of research and work developed for a MS.c. in Interactive Entertainment Technology from the School of Computer Science and Statistics of Trinity College Dublin, Ireland.
Subjects covered include Rendering, Physics, Artificial Intelligence, Computer Vision and Augmented Reality.

Technologies: XNA Framework, OpenGL, OpenCV, OpenSteer, etc.
Contribution: Selection of projects.



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Hello World

Hello World

Game Development, Contest

2008 Completed

'Hello World' is a game developed by Team Inertia for the Microsoft ImagineCup '08 contest with the theme 'Sustainable Environments' using the XNA Framework.
In 'Hello World', players are placed on a small planet of their own where they must manage to sustain themselves, producing food and making enough money to cover their expenses, while building the technology necessary to treat consequent waste generation and meet energy needs.

Technologies: XNA Framework.
Contribution: Engine, Graphics and Gameplay Programmer.

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Blitz & Massive

Blitz & Massive

Game Development, Retail

2006 - 2007 Unreleased

'Blitz and Massive: The A.R.S.E. Generation' is a Graphical Adventure developed by Spellcaster Studios set in a futuristic space environment with a teenage/adult humour based plot and satirical tone around many well known space operas.

Technologies: C++, LUA, In-house software.
Contribution: As a programmer for the team I had the chance to work in internal development tools, research of technologies (e.g. Scripting languanges), game programming (from scripting and interface to complete mini-games), among other things.

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Smudge

Smudge (Prototype)

Casual Game Development & Study, Academic

2006 Completed

'SMUDGE' is a fun, addictive and easy to use puzzle game where the player must mix the colours between several spheres of a board in order to form sequences of the same colour.
This game is part of the 'Study and Development of a Casual Game' Degree Project, BSc. Computing for Interactive Multimedia, Glasgow Caledonian University @2005-06.
For a playable version of the prototype, click Read More

Technologies: Macromedia Flash.
Contribution: Individual Project.

Read more... Download [Report]

For a complete listing of all the projects and samples please visit 'showcase.nomorecoins.info' If you wish to find out more about me please visit 'about.nomorecoins.info'